Violet’s Rules of D&D
Violet’s Rules of D&D
Overview of GamePlay
- Pick a character.
- The Dungeon Master (DM) is called that for a reason. The DM is the storyteller that will guide you and your friends on each campaign – keeping tabs on the health of your team, adversaries and so forth. The DM is basically your DD (designated driver).
- After the DM describes the story, the players discuss what they want to do. It can be a team effort and/or one player does the action. The DM can simply permit the action or it might require a die roll to decide nay or yay on that grand idea.
- D&D is flexible and fluid so it will go back and forth from the DM describing the story and asking the players what they want to do – which usually requires a die or dice rolls to determine what happens next. Each campaign is meant to last about 2 hours but if you are super drunk and it lasts 4 hours that’s on you.
Game Dice
To keep it simple, you will only use the d20 and d6 die for the DM and all players. Every character and monster has 6 ability scores: 1) Strength, 2) Dexterity, 3) Constitution, 4) Intelligence, 5) Wisdom, and 6) Charisma. All monsters’ Armor Class (AC) is 10 and Strength is X.
The d20 is used for these 3 decisions: ability checks, attack rolls, and saving throws. The target number for an ability check or a saving throw is called a Difficulty Class (DC).
The target number for an attack is called an Armor Class (AC).
- When an action needs a decision, roll the d20 and add the relevant modifier. Do I want a proficiency bonus?
- Compare the total to the target number. If it equals or exceeds the target number: “It’s a hit”, otherwise, “It’s a fail!”
If it’s a hit, you roll the d6 to determine how much damage you dealt and compare it to the Health of the monster. If it exceeds it, he is dead, if it doesn’t, subtract that number from its Strength and keep taking turns. The Monster gets a turn to attack, too! You will either kill it or get knocked unconscious unless your teammate can heal you. What happens when you are unconscious? How do you get out of it?
Play on a Grid
If you play combat using a square grid and miniatures, each square on the grid represents 5 feet. You can either buy one or print this and get it laminated. It makes it easy to draw on with a dry erase marker.